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Keyboard and Mouse

TOOLIO

A vocabulary learning app.

Overview

Toolio is a language application that aims to provide both visual & auditory learning based on the individual's choice. I was involved from the inception of the idea to the low fidelity prototype and reiterations through usability testing.

Toolio was created for a mobile application for Careerfoundry, a UX Design bootcamp.

Tools

Marvel

GoogleForms

Powerpoint

Role

UX/UI Designer, 

Research, Prototyping & Testing

Duration

Mar. - Apr. 2020

(1 month total)

Problem

People live busy lives and feel they do not have enough time to practice. Users are interested in learning, but need a way to be held accountable and motivated. The boring part of studying is the repetition. I sought to solve this question:

"How can we make users feel motivated?"

 

When we know we have solved this question when we see users studying vocabulary on average at least 4 times a week for a period of 6 months.

Hypothesis

We believe that by creating a simple interface focusing on learning a certain category of words per day while integrating the use of context/stories would encourage users to allocate time towards learning. Users feel they don't have ‘enough time’, but when they feel they can use that word immediately, it would make users realize that learning is now worth the time.

 

By integrating games, auditory, and interactivity into learning each flashcard of words, it will ultimately motivate users to reach their goal with a 70% increase in retention of new vocabulary words.

PROCESS

RESEARCH

Competitive Analysis

User Interviews

User Surveys

DEFINE

User Personas

User Stories

IDEATE

User Flows

Informational Architecture

WIREFRAMES & 

PROTOTYPES

Low Fidelity Prototypes

USABILITY TESTING

Testing

Test Findings

Research

Research

To narrow the scope and issues users had, I conducted research using 2 methods presented in the information below:

  • Competitive Analysis

  • Surveys & Interviews

Competitve Analysis

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Quizlet 

Key Takeaways

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Drops

Key Takeaways 

  1. Focus of app is use of flashcards and making quizzes with other people or solely oneself. 

  2. Mass learning and sharing of content.

  3. Strong ratings.

  4. Simple & easy navigation.

  1. 40+ languages to learn from.

  2. Focus of the app is learning vocabulary.

  3. Timed 5 min sessions to make users concentrated on learning and reviewing.

  4. Strong ratings.

  5. Possibility of reviewing words with premium.

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Memrise 

Key Takeaways

  1. Strong 4.6 rating from1.3 million+ users.

  2. Focuses on both writing and spelling.

  3. Offline mode available.

  4. Users can learn with locals and compare pronunciation with local speakers.

Surveys & Interviews

After discussion with 3 users about language learning, I found certain commonalities:

  • "The biggest difficult in learning a language is finding the time and becoming consistent."

  • "Not being able to use the language I want to learn makes it so difficult to retain."

  • "Incorporating audio features that allow me to speak and hear would be useful."

  • "Learning a language is so empowering and the best is understanding others."

  • "I use it mainly went I want to travel or I watch a show."

Define

Define

Using the research I conducted, I put myself into the user's perspective and defined my audience using 2 methods:

  • User Personas

  • User Stories

I discovered frustrations of Vanessa by mapping out different needs and behaviors.

User Personas

Exercise1.3-PersonaV1-040420.png

User Stories & Job Stories

Exercise1.3-PersonaV1-040420.png
Ideate

Ideate

I created the layout for a user friendly flow within the application from one screen to the next. I used 2 methods to map out how I would construct the app:

  • User Flows

  • Informational Architecture

User Flows

Task 1 - Signing In

Entry Point: Start Application

 

  1. Open Application.

  2. User chooses between registering for a new account or login. 

  3. Under ‘Register’, users can choose 3 methods. 

  4. Once the user registers, a confirmation email will be sent.

  5. Under ‘Login’, users enter a previously used information.

  6. User will be taken to home screen.  

Success Criteria:

 

User is successfully verified and able to login using the application. 

Exercise1.4User Flow_ Starting the App.p

Task 2 - Learning Vocabulary

Entry Point: Start Application

 

  1. Open App to Homepage.

  2. Select 'Practice Vocabulary'.

  3. Choose a category (i.e. fruits, drinks).

  4. User chooses learning style (auditory or visual).

  5. User starts lesson with the timing outlined.

  6. Once finished lesson, users can either view words in different situations (context) or finish without reviewing the situational use of the word.

Success Criteria:

 

User has successfully learned and used vocabulary in different scenarios.

Exercise1.4User Flow_ Context .png
Wireframes & Proto

Wireframes

& Prototypes

I decided to focus on mobile applications. From my user research, I mapped out 2 features that would be most important for my language learning application. This includes:

 

  • Signing Up

  • Learning New Vocabulary

Low Fidelity Prototype

Task 1: Signing Up

Signing Up

Task 2: Learning New Vocabulary

Learning New Vocab
Usability Testing

Usability 

Testing

I performed 4 moderated remote usability tests with individuals who used language learning apps everyday to users who do not use it often. Some key issues I found includes:

 

  • Users wanted the 'time' option to be clearer.

  • The word 'context' is unclear.

  • Users were confused on where they could change the language they were learning.

  • 1 user thought the 'continue as guest' was clickable. 

From the feedback I received, I made changes to the prototype shown below.

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Exercise1.7-PresentingYourWorkV1-041220.
Slide5.png

Low Fidelity 

Prototypes

I created low fidelity prototypes for a mobile application.

Desktop HD.png

This was my first UX challenge and I learned the importance of asking open ended questions for more feedback. Furthermore, keeping initial wireframes low fidelity will allow me to focus on the important tasks, allowing me to become more efficient.

If I were to continue to build upon Toolio, developing it into a high fidelity prototype for the future while constantly reiterating and testing features.

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